OH OLL (right hand)

Back in 2010, relearning all 57 OLLs for my right hand was one of the greatest speedboosts. Whenever possible, I insert the last two pairs to influence more edges to be orientated properly because most of the dot cases are terrible. I gave nicknames to all the cases to help me categorize them in documents like this. Printable version here.

ID nickname image algorithm comments
c0-1 2sune lower(a1)_2sune R U2' R' U' R U R' U' R U' R' I use COLL here
c0-2 wheel lower(a1)_wheel L' U2 L2' U L2' U L2' U2 L' I use COLL here
c1-1 sune lower(a1)_sune L' U2 L U L' U L you already know this I'm sure
c1-2 bsune lower(a1)_bsune R U2' R' U' R U' R' and this one you know too
c2-1 bar lower(a1)_bar l' U' L U R U' L' U x' I use COLL here
c2-2 lights lower(a1)_lights L U' – R U' L' U l' xz L2' U L' U' z I use COLL here
c2-3 diag lower(a1)_diag l' U z' U l' x' U' L' U l I use COLL here
d0-1 solid lower(a1)_solid L U2 L2' x' U L U' F2 L' U L U' x I execute F2 with y'L2'y
d0-2 side lower(a1)_side z' u L u' L2' U L2' U' L2' u L' u' z I execute the first L with a ring finger push
d1-1 back lower(a1)_back z' u U2 L' U L' u' L2' u L' z M uses my very unusual M fingerstrick
d1-2 front lower(a1)_front l' L2' U L' U l U2 l' U M uses my very unusual M fingerstrick
d2-1 solid lower(a1)_solid F' L' U' L z l' U l2' u l' x'z L' u z no lie. this is the strangest OLL I've ever used
d2-2 even lower(a1)_even l L' U' L' U' L U l' x L2' U' L' U x'
d2-3 diag lower(a1)_diag L U L' U L' x' U L U' F2 L' U L U' x I execute F2 with y'L2'y
d4-1 x lower(a1)_x l L' U' L' U' L U l2' L2' U' L' U l
l0-1 solid lower(a1)_solid L' U2 L2' U L' U L U y' U l' U' l I split the U2 to use U to realign the cube
l0-2 split lower(a1)_split l' U' l U' L' U L U' L' U L l' U l
l0-3 2isune lower(a1)_2isune L U y' R U' R' U R U' R' U' F' double 6-move T. any angle works
l0-4 uneven lower(a1)_uneven L U L' U L U' x' u L' u' L' x
l1-1 rsolid lower(a1)_rsolid l' U l U l' U' l y' R U' R' one of the fastest for its length
l1-2 lsolid lower(a1)_lsolid z' u L' u' L' u L u' x'z L' U L mirror of previous
l1-3 rsplit lower(a1)_rsplit l' U' l L' U' L U l' U l
l1-4 lsplit lower(a1)_lsplit z' u L u' U L U' L' u L' u' z mirror of previous
l2-1 8t lower(a1)_8t L U' L' U L' x' U L U' x I favor finishing on B over F
l2-2 6t lower(a1)_6t F' L' U' L U F the 6-move T is kind of bad
l2-3 rbolt lower(a1)_rbolt l' U l U l' y U' L' U F
l2-4 lbolt lower(a1)_lbolt z' u L' u' L' u x' U L U' B' mirror of previous
l2-5 goodc lower(a1)_goodc L' U' L' x' U L U' x U L
l2-6 badc lower(a1)_badc L U L' U' x' D' L' U L U' u z
l4-1 h lower(a1)_h L' U' L U l' L U' L' U l
v0-1 r2t lower(a1)_r2t F R U R' U' R U R' U' F' double 6-move T
v0-2 l2t lower(a1)_l2t F' L' U' L U L' U' L U F double 6-move T
v0-3 r2sune lower(a1)_r2sune z' u L2' U' L' U L U' L' U L' D' x' double fat sune
v0-4 l2sune lower(a1)_l2sune l' U2 L U L' U' L U L' U l double fat sune
v0-5 rsolid lower(a1)_rsolid x' U L' z l2' U l2' U l2' U' l
v0-6 lsolid lower(a1)_lsolid l' U l2' U' l2' U' l2' U l'
v1-1 lfatsune lower(a1)_lfatsune x' D' L' U L' U' L2' u z
v1-2 rfatsune lower(a1)_rfatsune l U L' U L U2 l'
v1-3 lbadbolt lower(a1)_lbadbolt l' L2' U L' U L U2 L' U M just a sune with M
v1-4 rbadbolt lower(a1)_rbadbolt z' u U2 L' U L' U' L2' U L' z M just a sune with M
v1-5 lsquare lower(a1)_lsquare l' U2 L U L' U l fat antisune
v1-6 rsquare lower(a1)_rsquare z' u L2' U' L' U L' D' x' fat antisune
v1-7 rship lower(a1)_rship z' U' L' U y' R U' l' U l U l'
v1-8 lship lower(a1)_lship L U L' x' D' L u L' u' L' u z
v2-1 rblock lower(a1)_rblock L U x' u L' u' L' x inverse 6-move T
v2-2 lblock lower(a1)_lblock L' U' x' z l' U l U x inverse 6-move T
v2-3 lbadblock lower(a1)_lbadblock l' x'z l' U l y u L' u' L' u z apologies for the strange rotations
v2-4 rbadblock lower(a1)_rbadblock z U z u L' u' x l' U l U l'
v2-5 i8t lower(a1)_i8t l' U l y L' U' L' U L
v2-6 badbox lower(a1)_badbox z' U L2' U y U L U L' U y' L2' U' z I split the U2 to use U to realign the cube
v2-7 rw lower(a1)_rw L U L' U L U' L' U' L' x' U L U' x
v2-8 lw lower(a1)_lw z' U' L' U L' U' L U L U y' L' U L x
v2-9 qrsplit lower(a1)_qrsplit R U' R' U2' R U y R U' R' U' F'
v2-10 qlsplit lower(a1)_qlsplit L' U L U2 L' U' y' L' U L U F
v2-11 qrsolid lower(a1)_qrsolid x' U L U' R U L2' U L U2 l'
v2-12 qlsolid lower(a1)_qlsolid x' U' R' U L' z' L' U2 L' U' L2' u z
v4-1 fish lower(a1)_fish x U' L U l L' U' L' U L l' x'

Disclaimer: As these algorithms were picked based on my fingertricks, they might not mesh perfectly well for you. My fingertricks and turning habits are, roughly:

  • pulls favored over pushes, so U, L’ and L2′ heavily favored over U’ and L
  • flick with pinky from FDL
  • push with index at RUB, instead of flicking from FUR like some people do
  • L2′ with pinky+ring favored over double index trigger for U2.
  • no F or B, but some wide turns to compensate

last updated Sept. 2013

med student, photographer, musician, runner, cuber