OH PLL (right hand)

This is my well-developed collection of PLL algorithms for one-handed cubing with my right hand. Printable version here.

ID image algorithm comments
Ua pll-ua R2 U' R' U' R U R U R U' R U perms are the most exploitable.
(y2) R U' R U R U R U' R' U' R2 learn both angles
Ub pll-ub L2' U L U L' U' L' U' L' U L'
(y2) L' U L' U' L' U' L' U L U L2'
Z pll-z L U L' U L' U' L' U L U' L' U' L2' U L
H pll-h R2 U2' R U2' R2 U2' R2 U2' R U2' R2 tilted because pinky-ring executes double turns faster
Aa pll-aa x U2 L2' z' L' U' L D2' L' U L' AUF before, then take the closer angle
(y2) x' L' U L' z L2' U l' x' U' L2' U2
Ab pll-ab x L2' U2 z U L U' R2 U L' U
(y2) x' U L' U z' U2 L' u y R U2' R2
E pll-e x' U L' U L' z L' U l' x z L' U L' U' L' D' L U L' table abuse is useful in the middle
Ja pll-ja L U' R' U L' U2' R U' R' U2' R I do (L U') with a double pinky push
(y2) R U' L' U l' x z L2' U L' U' L2' U also fast, therefore valuable to learn both angles
Jb pll-jb R' U L U' R U2' L' U L U2 L' I do (L U') with a double pinky push
(y2) L' U z' U L' u y z' U2 L' U L U2 L'
Na pll-na L U' R U2' L' U L R' U' R U2' L' U l' (L U') double pinky push
Nb pll-nb R' U L' U2' R U' R' L U L' U2' R U' r (R' U) double index push
Ra pll-ra z' U L' U' L' U L U R U' L' U l' xz L' U2 L' table abuse for cube rotation
Rb pll-rb L' U L U L' U' L' D' L U L' u y R U2' R
T pll-t L' U' L U L2' D' L U L U L' U' L2' D L'
F pll-f z' U L2' U' L' U L2' U D' L U L U L' U' L' U2 L' u I always AUF first because the cube is rotated at the end
(y2) L' U2 L U L' U2 L' R U' L' U' L' U L U L2' U l' unless this on is already lined up, I favor the first
Y pll-y L2' U L U L' U x' U z U L' U L U R' U' the first is much better
(y2) z' U L U' L' D2 L U L' U' L2 z L2 U L2 U L2
V pll-v z' U L2' z' L' U z U L' U L' U L z' L2' U L' z L' U l2' I always AUF first then take whichever angle is closer
(y) z' U L' U L x U z' U' L U L2 x' U L U' L' U'
Ga pll-ga L2' u L' U L' U' L D' x' U2 l' U l
Gb pll-gb D L' U' L D' U L2' U L' U L U' L U' L2' the French G because the normal is so terrible
Gc pll-gc z' U2 l' U L' U L U' R y' L2' u L' u'
Gd pll-gd L U L' y' L2' u' L U' L' U L' u L2'

Disclaimer: As these algorithms were picked based on my fingertricks, they might not mesh perfectly well for you. My fingertricks and turning habits are, roughly:

  • pulls favored over pushes, so U, L’ and L2′ heavily favored over U’ and L
  • flick with pinky from FDL
  • push with index at RUB, instead of flicking from FUR like some people do
  • L2′ with pinky+ring favored over double index trigger for U2.
  • no F or B, but some wide turns to compensate

last updated Sept. 2013

med student, photographer, musician, runner, cuber