As I know most of COLL and a considerable subset of ZBLL, I learned ZZ to lead into that, but I have found my ZZF2L just cannot compare to my years of practice with CFOP. I am now learning to build edge control into F2L, especially the last pair. Hence: ZBF2L (or really ZBLS).

I only know the high symmetry cases; for the rest I just lead into OLL. Still, for the last insert, I might do a sledgehammer to avoid the dot OLL cases.

recognition | image | algorithm | comments |
---|---|---|---|

all edges | U' L' U L | if you don't know thisâ€¦ I mean seriously | |

back v | x' L D' L' D x | sledgehammer | |

line | U' x U l U l' U' x' | flapping insert | |

adjacent v | U' L' x' z l' U l U x | extended insert | |

adjacent | U2 L' U x' z l' U l U x | extra B' | |

aside | U2 L' U L U (x' L D' L' D x) | ||

back | U' L' U' L U2 (x' L D' L' D x) | ||

no edges | forfeited | sledgehammer into OLL | |

one edge | L' U L y' U' R U2' R' U (l' U z' U L' x') | place right; join; sledgehammer | |

three edges | nothing to memorize | put bad edge in; 2-gen | |

dot | forfeited | sledgehammer into OLL | |

line | nothing to memorize | place vertical; split, sledgehammer | |

v | nothing to memorize | sledgehammer out; 2-gen | |

cross | nothing to memorize | CLS | |

one edge | L' U L x U l U2 l' U' x' | ||

one edge | x U l U2 l' U' x' L' U' L | inverse of other; don't mirror | |

three edges | nothing to memorize | put bad edge in; 2-gen | |

three edges | nothing to memorize | put bad edge in; 2-gen | |

edge front | x' L2' U L U2 F' U L x | ||

edge back | L' U L2' F' L' F2 U2 F' | clean up fingertricks | |

back flipped | U2 L' U L U y R U R' | join insert | |

connected flipped | U L' U' L y U' R U R' | hide into join | |

adjacent flipped | U2 L' U' L U y R U' R' | join immediately | |

across flipped | U2 L' U' L x' D' L D L' x | join into sledgehammer | |

three edges | nothing to memorize | y' 2-gen | |

line | L' U' L y' U' R U2' R' | join; put bad edge in | |

close v | L' U2 L y' R U2' R' | join; put bad edge in | |

far v | L' U2 L' B L B' L | B insert | |

all edges | y' R U' R' U' R U' R' U R U R' | y' 2-gen | |

back v | U' L' U L U y' R U' R' | usual insert | |

line | U' L' U L x' U' L U L' x | setup into sledgehammer | |

forward v | U' L' U' L U y' R U R' | setup into join insert | |

left | U R' y L2' U' L U L2' F | execute R' as l' | |

opposite | R' y L2' U' L' U L2' F | execute R' as l' | |

right | y' U2' R U2' B U2' B' U2' R' | ||

no edges | U' L' U' L' D' (l U l') (D L2') | pinky push for D | |

cross | nothing to memorize | 2-gen | |

vertical line | |||

horizontal line | |||

back v | |||

far v | L' y' L2' U' L U' L' U2 L2' F | ||

close v | U' L' U' y' L' U' L U2 F | ||

surrounding v | U2 L' y' L' U2 L U2 F | ||

dot | U z' x u L2' u' L2' u L u' L2' u l2' u' | ||

cross | triple sexy | or CLS | |

line | U' L' U y' L' U2 L U' F | ||

far v | |||

close v | |||

surrounding v | |||

dot | U2 l' U2 l U2 l' U l U2 l' U2 l | favor mirroring |

Images imitating ImageCube by cubezone.be

last updated Nov. 2013